Super mario galaxy 2 gamefaqs2/3/2024 As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are blue when there are at least seven, green when there are five or six, yellow when there are three or four, and red when there are no more than two. When he takes damage, some of the wedges gradually disappear. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. Once it is full again, it disappears, except when Mario is in water. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. When it does appear, it is displayed in the top middle of the screen. In Super Mario 64, Mario's Power Meter is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. Mario's Power Meter from Super Mario 64 and Super Mario 64 DS, respectively “Return to the surface for air when the Power Meter runs low.” - Sign in the Castle Grounds, Super Mario 64 It then reverts to just two health sections at the beginning of the next level. In most levels, there are up to two (three in Super Mario Advance) Mushrooms hidden in Subspace, which refill the Life Gauge and each increase its sections by one, up to four (five in Super Mario Advance). These hearts can often be found floating upward from the ground after eight enemies have been defeated (in the original and All-Stars versions) or floating in place, appearing after a thrown object beats two enemies in a row, from Big Shy Guys or Big Ninjis thrown to the ground or beaten, from enemies beaten with shells, from beaten Ostros, or by pulling them up from grass (in the GBA version). Sections of the Life Gauge can be replenished by collecting small hearts (which are bigger in the GBA reissue). The character shrinks when they have one hit point left this state persists between levels and is the starting form for each life in Super Mario Advance. ![]() ![]() When the player is damaged, however, one health section is lost, and it turns white instead of red (in the All-Stars remaster and the GBA reissue, it turns concave and empties). Normally, the hexagons or hearts are red. Each section of the Life Gauge represents one hit point. These hexagons were later changed to hearts in the Super Mario All-Stars remaster of the original game as well as in Super Mario Advance. 2, the Health Meter (known as the Life Meter or Life Gauge ) appears in the top left corner of the screen at the start of each level, and it consists of two hexagons arranged vertically. 2 and its Super Mario All-Stars version, with Luigi sprites reflecting its status
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